Adam Sporka is a software developer by trade, a musician by domain, and a scientist by approach. As a researcher, developer, and educator in game audio, he places a special focus on interactive music. As a composer, he contributed to Kingdom Come: Deliverance I and II (Warhorse Studios), writing some of the most memorable medievalesque and early renaissance pieces on the soundtrack. He served as the technical music director for KCD II and is the author of the Sequence Music Engine, a proprietary adaptive music middleware used in both games. Currently, he teaches game audio at the University of California, Santa Cruz. He received his Ph.D. and habilitation in human-computer interaction from the Czech Technical University (Czech Republic) and was a postdoctoral researcher at the University of Trento (Italy). He has published more than 50 articles in the proceedings of international conferences and academic journals. Adam is also currently appointed as a principal engineer at Embody, a Sunnyvale-based game audio software company focused on the commercial applications of the head-related transfer function in video game industry. He can be reached on Twitter at @adam_sporka.
Adam Sporka
Warhorse Studios
