I have been working as a video game developer since 2018, graduating from the University of Silesia’s SPRINT-WRITE game studies program in 2022. I’m currently a Senior Level Designer at Fool’s Theory on The Witcher Remake project, and previously a Level Designer on The Thaumaturge and it was specifically worldbuilding and the creation of spaces that led me to working in Level Design, as these are the aspects of game development that I love the most.