Ali Cormack

Studio Gobo

He has been working in rendering for about 7 years, previously on mobile titles such as Star Wars: Hunters. Currently, he is the lead graphics programmer at Studio Gobo for Lego Horizons Adventures on PS5, PC, and Switch. Much of his work during this time has focused on balancing the cutting-edge graphics possible on high-end platforms with the demands of lower-power devices, ensuring a consistent, performant, and visually gripping result. This focus on scalability has involved integrating bespoke solutions for global illumination, reflections, subsurface scattering, anti-aliasing, and occlusion, as well as work in tooling and pipelines.