Animator
In gamedev since 2014, starting in The Farm 51 from cutscenes to Get Even, going through the True Indie stage (i.e. a bit of everything) in the self-founded Punk Notion, ending with my current job at Anshar Studios, where I worked on narrative animations in Layers of Fear. During my game development career, I had the opportunity to deal with many topics, from 3D graphics, through levels and game design, to what stole my heart – animations. Outsourcing opportunities allowed me to work on various animation types for a wide range of games.